Collaborative Production

Collaborative Production (Peer Production) as part of Key Activities and Key partners. Through an infrastructure between users (peer-to-peer), especially via the internet, individuals are enabled to communicate with each other, organise themselves and ultimately create use value in the form of digital commons of knowledge, software and design in joint work and without competition.

When and how to apply Collaborative Production:

The first point to be made is that collaborative creation requires a restricted number of participants, whereas debate does not necessarily necessitate this. The rationale is very evident. Production activities involve constant mediation between individuals involved in the creation of a product: the more ideas proposed, the more difficult the collective decision-making procedure becomes. Moreover, when participants communicate asynchronously, the entire process is slowed down, which frequently hinders teamwork.

Considering that a unit may represent a single individual communicating remotely with others or a local learning group, a fair number of participants may be between five and six units.

The size of virtual groups also depends on the sort of collaborative strategy to be implemented as well as the logistics and equipment position of the members. We must choose between a parallel method, in which each group member works separately on a distinct portion of the overall product, and a reciprocal strategy, in which each individual contributes to each portion of the overall product (Diaper and Sanger, 1993).

Therefore, the number of participant workgroups is determined by the need to maximize the productivity of the remote work.

Well-known companies that use this pattern are Roblox and Twitch.

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This Pattern is used by:

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